Soul Harvester A spiky, grey-skinned, emaciated Imp-like creature with 100 hit points. Its behavior seems to be based off that of the Level 2 Imps from STRAIN. When it sights its target, it will stay positioned, hurling red balls of energy towards the target, until it is shot or until its target leaves its line of sight. It moves quickly, leaving a motion blur behind it. Shadow An Imp-like creature with a slouched posture, translucent grey skin, and large red eyes. They have 400 hit points and a powerful melee attack but no projectile attacks. Satyr A small Hell noble with a goat-like head and dark brown skin and legs. Their low health (50 hit points) and powerful weaponry makes it easy for them to kill themselves and other nearby monsters. Rocket Guy A zombieman with a rocket launcher. They shoot slow-moving bullets (that is, slow compared to hitscans) and drop rifles when they are killed. Rifle Zombie A shotgun guy-like zombie with brown stains on his armor. They drop pistol clips when they are killed. Rapid-Fire Trooper A zombieman with a rapid fire gun. Nightmare These Imp-like creatures appear totally invisible until they get up close, then they start clawing at you, and only then can they be hurt. Mauler Demon A dark red variant of the demon with Pain Elemental horns and a damaging charge attack and 150 hit points. Killing them causes them to drop their shield (which you cannot pick up). They may also fire a green ripping projectile from their shield. They fling yellow Baron projectiles, and occasionally defend themselves with their shield when they are hurt, temporarily becoming invulnerable. Hell Warrior Orange-skinned, tan-legged Hell nobles with lion manes, 400 hit points, and a shield that bears a resemblance to the floating eye symbol. They have two methods of attack: either hurling a highly-damaging red baron projectile or shooting homing yellow skulls out of the sides of their head. Hell's Fury Grey-skinned and grey-legged Hell nobles with a head that resembles the Lost Soul from Doom 0.4. Hell Knight These are simply Hell knights from Doom 2 but with a new sprite set. This variant also has an entirely unique death animation.ĭemon Cube A spinning cube with a demonic face on the sides, inspired by the guardian cubes from Demon Eclipse which themselves were monster versions of the spawn cubes. They will shoot blue balls of energy and also pink balls of energy that leave trails and do more damage. Its behavior bears a resemblance to that of the Dark Imps from Mike "Cyb" Watson's Void, which are basically reskinned undead warriors. The third variant has sunken, orange eyes, a wide mouth with many visible teeth and 130 hit points.Its death animation is slightly different to the regular Imps. Its behavior is based off the Dark Imps from Skulltag, as it attacks with fast, blue balls of energy. The second variant has thin, red eyes and skinny limbs, and 110 hit points.They will fire blue homing balls of energy, and have 120 hit points. The first variant looks like a regular Imp with black skin, yellow eyes and large fangs.Dark Imp There are three variants of the Dark Imp, all of which have black skin and more hit points than regular Imps. Chainsaw Zombie A chainsaw-wielding zombie in a brown suit, with 30 hit points. Chaingunner These are mostly equivalent to the chaingunners from Doom 2 but with a new sprite set and a slightly more animated death sequence. Killing them causes their right arm to fall off. New monsters Blood Demon A darker variant of the pinky demon with cybernetic enhancements and 300 hit points. The levels have an atmosphere and design similar to Quake 2, with large, techy bases and similar ambient sounds. The idea was to expand the original levels utilizing the power of Randy Heit's ZDoom port, which adds features which are not possible under the original Doom engine. Knee-Deep in ZDoom is a reinterpretation of the original id Software's Knee-Deep in the Dead. Doom Eternal Review - Intelligent Inferno
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